At the beginning of each Episode, set where the scene takes place by choosing a Location and a Room, such as Longbourn’s Drawing Room. Click on the room’s Floorplan to see its layout, including the positions of waypoints characters can move to, doors they can enter and exit, architectural features like windows and fireplaces they can stand near, and furniture and props they can interact with.
The positions and actions of the characters are controlled in the scripts with two conditional dropdowns, an Object (something or someone for that character to move to or interact with) and a related Verb (Move To, Look At, Turn To). Certain objects have additional verb choices, such as Sit and Get Up for a chair, or Read and Put Down for a book.
You’ll usually get better results and avoid positioning conflicts if you have one character move to another character directly instead of to their specific location.
Most furniture and props can only be used by a single character at a time, but some waypoints and larger furniture like benches can accommodate more than one character.
Try to avoid positioning characters too close together, trapping them behind furniture, or blocking a character’s path if you want them to be able to move. You may have to experiment with alternate blocking to prevent this. For example, if Mr. Bennet is sitting in his brown leather chair in the drawing room and Mrs. Bennet has moved to him, she may be standing too close and preventing him from getting up or moving past her. Positioning her slightly farther away, such as in front of the fireplace or in front of her pink chair might avoid the conflict.